This makes the most sense because it solves two problems.
1. Forgetting to take warden before commanding after the warden dies.
2. Keeps the same people from calling every single day in order to prevent the same days over and over etc.
I really like the idea I've heard a few ppl in the server say the same thing which is why I brought it to blakes attention
I think so. That way, if someone is particularly fast at grabbing it at the start of the round/feels like being an asshole, they can't be warden EVERY round. Also makes for a little less chaos when a warden dies.